Under Pressure
Week 9-10
UV & Rigging & Lighting


Progress
In Weeks 9–10, our group shifted focus to individual tasks, each member progressing on their assigned responsibilities. Evelyn concentrated on character rigging and began refining animations to ensure smooth and natural movement.
Meanwhile, Nicole, Janis and Angelina worked on UV mapping and applying textures for their assigned scenes, aiming for accurate surface alignment and consistent visual quality across assets. Nicole also was in charge of lighting responsibilities. Once Janis or Angelina completed their scenes, Nicole would add lighting to theirs as well, ensuring visual consistency and atmosphere across the project.
Due to other assignments and deadlines, we did not hold formal group meetings during this period. Instead, we used our Discord channel to share updates, ask for feedback, and exchange opinions on work in progress. This asynchronous approach allowed each member to focus on their part while still maintaining group cohesion and ensuring that visual and technical decisions stayed aligned.